Harsh Light

Real-time Global Illumination Renderer
based on Voxel Cone Tracing

Jiawen Liang(jiawenl), Yang Zhou(yzhou4)

LOG

- Oct. 31

Set up website; Submit the proposal. Happy Halloween!

- Nov.8

Researched on details not mentioned in original paper including efficient parallel rasterization, octree details, octree structure, etc.
Set up basic environment support C++, OpenGL which could render triangles.

- Nov.13

Finished the whole framework based on OpenGL which could render the scene with material and support moving camera.

- Nov.20

Finished the rasterization algorithm with GLSL.
Finished the basic sparse voxel octree hierarchy construction with place holder light info.
Updated check point web page.

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To be continue ...