LOG
- Oct. 31
Set up website; Submit the proposal. Happy Halloween!
- Nov.8
Researched on details not mentioned in original paper including efficient parallel rasterization, octree details, octree structure, etc. Set up basic environment support C++, OpenGL which could render triangles.
- Nov.13
Finished the whole framework based on OpenGL which could render the scene with material and support moving camera.
- Nov.20
Finished the rasterization algorithm with GLSL. Finished the basic sparse voxel octree hierarchy construction with place holder light info. Updated check point web page.
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To be continue ...